Tuesday, November 29, 2011

Rolling Stone calls it a "Game Changer..."

  So, now that all of the film projects are over, here comes the moment of truth.

  As for the assignment, I had one objection: a prompt. Whenever I write a story, I really don't like getting a prompt. It seems that a prompt for the sake of an assignment really only yields trite stories about winning a soccer game with one's friends (a fact for which I have made no attempt to hide my hatred; there's few things more irritating than when someone tells me what to write). When given a prompt that could be mistaken for a fortune cookie or a cutesy platitude to be found etched on a pice of wood, hanging in the kitchen of a Mexican family, I suddenly lock up. Many of the ideas I get for stories/short films/what have you don't really adhere to things like "Write about a time that you worked together with a group of people to accomplish a goal," or "write about a time that you learned a lesson." It's very annoying when a story has a clear-cut moral that reads as though its creator is pointing to you and saying "THIS IS A MORAL AND IF YOU DON'T ACKNOWLEDGE IT AND FOLLOW IT FOR THE REST OF YOUR LIFE WITHOUT QUESTION THEN YOU WILL BE A BAD PERSON."

"Good things come to those who wait...if your definition of  'good thing' is  a lame life lesson."
   And now onto the film in question: I think that our group did w pretty good job of getting the point across. There were moments where I watched it again and thought "We could have made that a little clearer," or "Did we really need that?" As with any artistic endeavor, I think that if we had a bit more time and a much more rigid itinerary, then we could have made it a lot tighter than it was.

[Joke about Roger Ebert not having a lower jaw]

Friday, November 4, 2011

Well, uhm...

Filming for our most recent project in Nu-Works is coming along well, considering the fact that we don't have a lot of time for working. I feel as though if we had only a little bit more time we could really do something cool. Of course, that isn't to say that I think the project is poor quality (actually quite the opposite), there's just this sneaking suspicion in the back of my mind that we could make a really good project if time weren't an issue.

I've noticed that ever since I started coming to Booker T Washington, I've become a bit more of a surrealist. Last year I outright refused to do much in the way of socializing, whereas now I do participate in light conversation, but I make comments whose topic is on the periphery nearly one-hundred percent of the time.  

Such is the life of an artist; my genius and tangential, hubristic manner of speaking is (deservedly) unappreciated.